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Palgrave Macmillan

Virtual Worlds as Philosophical Tools

How to Philosophize with a Digital Hammer

  • Book
  • © 2015

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Table of contents (8 chapters)

Keywords

About this book

Who are we in simulated worlds? Will experiencing worlds that are not 'actual' change our ways of structuring thought? Can virtual worlds open up new possibilities to philosophize? Virtual Worlds as Philosophical Tools tries to answer these questions from a perspective that combines philosophy of technology with videogame design.

Authors and Affiliations

  • University of Malta, Malta

    Stefano Gualeni

About the author

Stefano Gualeni is a philosopher and videogame designer. He released his first commercial video game at the age of sixteen and gained a Ph.D. in Philosophy from the Erasmus University of Rotterdam. Gualeni lectures and researches in game design, game studies, and the philosophy of technology at the Institute of Digital Games, University of Malta.

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