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East Asian Popular Culture

Transnational Contexts of Development History, Sociality, and Society of Play

Video Games in East Asia

Editors: Lee, Seungcheol Austin, Pulos, Alexis (Eds.)

  • A companion to Lee and Pulos' Transnational Contexts of Culture, Gender, Class, and Colonialism of Play: Video Games in East Asia. Together, these volumes offer an important intervention to the field of Game Studies and East Asian Popular Culture
    Offers in-depth insights to key contemporary questions in the Game Studies and East Asian Popular Culture fields
    Brings together a global group of scholars from a variety of disciplines to collaborate on the state of the area, its past, and its future

Buy this book

eBook 76,99 €
price for Spain (gross)
  • ISBN 978-3-319-43820-7
  • Digitally watermarked, DRM-free
  • Included format: EPUB, PDF
  • ebooks can be used on all reading devices
  • Immediate eBook download after purchase
Hardcover 93,59 €
price for Spain (gross)
valid through November 5, 2017
  • ISBN 978-3-319-43819-1
  • Free shipping for individuals worldwide
  • Usually dispatched within 3 to 5 business days.
  • The final prices may differ from the prices shown due to specifics of VAT rules
About this book

This book examines the historical background of game development, offline and online gamer interactions, and presents a method to study the health impacts of digital games in East Asia. Focusing on examinations of how video games shape external interactions with the world as well as internal spaces, Lee and Pulos' volume brings together a range of approaches and regions to understand the impact of video games in East Asia and beyond. Contributions range from assessments of Nintendo's lasting technological impact in Japan and globally to analyses of mobile social gaming among teenage girls in Korea, with qualitative and quantitative methodologies set in contact with one another to offer a full spectrum of perspectives on video gaming and its profound cultural impact.

About the authors

S. Austin Lee is Assistant Professor at Northern Kentucky University, USA. He received his BA from Seoul National University, South Korea and MA/Ph.D. from Michigan State University, USA. His areas of expertise include communication technology and culture and communication. His scholarly work has been published in top academic journals, including Journal of Applied Psychology. He also received the top paper award from the National Communication Association.

Alexis Pulos is Assistant Professor at Northern Kentucky University, USA and teaches games and culture, board game design, and video game analysis. He received his Ph.D. from University of New Mexico where he studied rhetoric, new media, digital games, and film. His current work focuses on the ways player agency is structured through the design and social regulation of rule systems.

Table of contents (8 chapters)

  • Introduction: Histories and Industries of Gameplay

    Lee, S. Austin (et al.)

    Pages 1-9

    Preview Buy Chapter 30,19 €
  • Japanese Video Game Industry: History of Its Growth and Current State

    Koizumi, Mariko

    Pages 13-64

    Preview Buy Chapter 30,19 €
  • It’s Dangerous to go Alone! Take this (New Technology): Nintendo’s Impact on the Technological Landscape of the Video Gaming Industry

    Goldberg, Arielle (et al.)

    Pages 65-91

    Preview Buy Chapter 30,19 €
  • In-Game Purchases and Event Features of Mobile Social Games in Japan

    Shibuya, Akiko (et al.)

    Pages 95-122

    Preview Buy Chapter 30,19 €
  • Bowling Online: Mobile Social Games for Korean Teen Girls

    Seo, Hogeun (et al.)

    Pages 123-149

    Preview Buy Chapter 30,19 €

Buy this book

eBook 76,99 €
price for Spain (gross)
  • ISBN 978-3-319-43820-7
  • Digitally watermarked, DRM-free
  • Included format: EPUB, PDF
  • ebooks can be used on all reading devices
  • Immediate eBook download after purchase
Hardcover 93,59 €
price for Spain (gross)
valid through November 5, 2017
  • ISBN 978-3-319-43819-1
  • Free shipping for individuals worldwide
  • Usually dispatched within 3 to 5 business days.
  • The final prices may differ from the prices shown due to specifics of VAT rules
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Bibliographic Information

Bibliographic Information
Book Title
Transnational Contexts of Development History, Sociality, and Society of Play
Book Subtitle
Video Games in East Asia
Editors
  • Seungcheol Austin Lee
  • Alexis Pulos
Series Title
East Asian Popular Culture
Copyright
2016
Publisher
Palgrave Macmillan
Copyright Holder
The Editor(s) (if applicable) and The Author(s)
eBook ISBN
978-3-319-43820-7
DOI
10.1007/978-3-319-43820-7
Hardcover ISBN
978-3-319-43819-1
Edition Number
1
Number of Pages
XV, 243
Number of Illustrations and Tables
32 illustrations in colour
Topics