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Palgrave Macmillan

Computer Games and Language Learning

ISBN 9781137005168
Publication Date August 2013
Formats Hardcover Ebook (EPUB) Ebook (PDF) 
Publisher Palgrave Macmillan
Series Digital Education and Learning

Language educators are increasingly taking advantage of developments in technology to explore the use of computer games. This book investigates this phenomenon and examines the relationship between technological innovation and development in the field of computer-assisted language learning. Exploring relevant theories and rationales, the discussion provides one of the first critical analyses of both early and contemporary research, including a recent case study conducted in Japan. This book supplies a comprehensive and accessible overview, meeting the needs of language educators, researchers, and students.

Mark Peterson is Associate Professor in the Graduate School of Human and Environmental Studies, Kyoto University, Japan.

Foreword: Language, Learning, and Games; James Paul Gee
1. CALL and New Digital Technologies
2. Computer Games: Definition, Theories, Elements, and Genres
3. Computer Games and Learning
4. Computer Games and Language Learning: Theoretical Rationales
5. Early Research on the Use of Computer Games in CALL: An Overview
6. Recent Studies on Computer Gaming in CALL: An Analysis of Findings
7. The Use of an MMORPG Game in CALL: A Case Study
8. Conclusions and Future Directions


"The increasing use of computer games represents a highly significant development in computer-assisted language learning. Computer Games and Language Learning is an essential text for researchers, educators, students, and all those who are interested in understanding how technology can support language learning.' - Jozef Colpaert, Director, The Institute for Language and Culture, The University of Antwerp, Belgium
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