The Gamification of Higher Education
Developing a Game-Based Business Strategy in a Disrupted Marketplace
|Publication Date||July 2014|
|Formats||Hardcover Ebook (EPUB) Ebook (PDF)|
If we could design an educational experience where learning was a part of personal growth and development, would we create empowered individuals who would be better positioned to make a contribution upon their entry into the real world? Gamification has the potential to do just that.
Instead of thinking about education as the mastery of a body of knowledge where the subject matter becomes the focus of our attention, The Gamification of Higher Education encourages us to think of it as a process that draws out the best in individuals and prepares them for happy, productive, and successful lives. Niman reveals how the power of games can be used to create an entirely new population of super-empowered individuals who are better positioned to acquire the skills they need to remain relevant in an ever-changing economy.