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Palgrave Macmillan

The Language of Gaming

ISBN 9780230238589
Publication Date December 2011
Formats Hardcover Ebook (EPUB) Ebook (PDF) Paperback 
Publisher Palgrave Macmillan

This innovative text examines videogames and gaming from the point of view of discourse analysis. In particular, it studies two major aspects of videogame-related communication: the ways in which videogames and their makers convey meanings to their audiences, and the ways in which gamers, industry professionals, journalists and other stakeholders talk about games. In doing so, the book offers systematic analyses of games as artefacts and activities, and the discourses surrounding them.

Focal areas explored in this book include:

• aspects of videogame textuality and how games relate to other texts
• the formation of lexical terms and use of metaphor in the language of gaming
• gamer slang and 'buddylects'
• the construction of game worlds and their rules, of gamer identities and communities
• dominant discourse patterns among gamers and how they relate to the nature of gaming
• the multimodal language of games and gaming
• the ways in which ideologies of race, gender, media effects and language are constructed.

Informed by the very latest scholarship and illustrated with topical examples throughout, The Language of Gaming is ideal for students of applied linguistics, videogame studies and media studies who are seeking a wide-ranging introduction to the field.

ASTRID ENSSLIN Senior Lecturer inDigital Humanitiesat Bangor University,UK. She is the Principal Editor of Journal of Gaming and Virtual Worlds. Her publications include Creating Second Lives: Community, Identity and Spatiality as Constructions of the Virtual (2011), Canonizing Hypertext: Explorations and Constructions (2007) and Language in the Media: Representations, Identities, Ideologies (2007).

List of Illustrations
List of Tables and Figures
Acknowledgements
List of Abbreviations
Introduction 
Approaches to Discourse Analysis
Games and Language
Videogame Genres, Macrostructures and Textuality
Words and Meanings
The Linguistic Pragmatics of Gameplay
Metaludic Discourses
Gaming and Multimodality
The Narrative Language of Videogames
Conclusion
Notes
Glossary
Bibliography
Index

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