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Palgrave Macmillan
Book cover

Gaming Globally

Production, Play, and Place

  • Book
  • © 2013

Overview

Part of the book series: Critical Media Studies (CMEDS)

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Table of contents (18 chapters)

  1. Introduction

  2. Macro

  3. Play Practices

  4. Strategies

Keywords

About this book

Video games are inherently transnational by virtue of industrial, textual, and player practices. The contributors touch upon nations not usually examined by game studies - including the former Czechoslovakia, Turkey, India, and Brazil - and also add new perspectives to the global hubs of China, Singapore, Australia, Japan, and the United States.

Reviews

'From the exploitation of cheap and anonymous female labor (Nina Huntemann), to the emergence of unpaid creators as ROM hackers and fan translators (Mia Consalvo) and the cultural work of game developers in the Middle East (Vit Sisler), contributions provide useful, if necessarily episodic, insights into the sometimes grim realities behind the fantasies of game playing. Well edited and properly documented, this collection provides useful insights for those who study the acts of video games on the globalized stage. Summing Up: Recommended. Upper-division undergraduates and above.' - CHOICE

Editors and Affiliations

  • Suffolk University, USA

    Nina B. Huntemann

  • Bentley University, USA

    Ben Aslinger

About the editors

Ben Aslinger is Assistant Professor of Media and Culture in the Department of English and Media Studies at Bentley University.

Bibliographic Information

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