The New Middle Ages

Games and Gaming in Medieval Literature

Editors: Patterson, Serina (Ed.)

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About this book

The first-of-its-kind, Games and Gaming in Medieval Literature explores the depth and breadth of games in medieval literature and culture. Chapters span from the twelfth to the sixteenth centuries, and cover England, France, Denmark, Poland, and Spain, re-examining medieval games in diverse social settings such as the church, court, and household.

About the authors

Robert Bubczyk, Maria Curie-Sk?odowska University, Poland Nicholas Orme, University of Exeter, UK Daniel E. O'Sullivan, University of Mississippi, USA Tamsyn Rose-Steel, Johns Hopkins University, USA Jenny Adams, University of Massachusetts, USA Nora Corrigan, Mississippi University for Women, USA Kimberly Bell, Sam Houston State University, USA Juan Ecourido, University of Pennsylvania, USA Betsy McCormick, Mount San Antonio College, USA

Reviews

"This diverse and accessible collection takes on games and gaming in the European Middle Ages in various but complementary ways: by putting them in their historical context, by close readings of literary texts, and by bringing contemporary game theory to bear on the history of games. Game theorists who have focused exclusively on games in the digital age will learn a good deal about their analog history. Games and Gaming in Medieval Literature is a fine contribution to cultural game theory." - Kathleen Coyne Kelly, Professor of English, Northeastern University, USA

"In this comprehensive and exciting new collection, Serina Patterson presents a wealth of cutting-edge scholarship centered around medieval games, gaming, and play. These interdisciplinary essays cover a vast and impressive geographical and chronological sweep, and are truly path-breaking in their insistence on the fruitful comparison of medieval and modern gaming practices. Patterson's own work, and the collection more broadly, demonstrate some of the best work being undertaken in the area of medieval game studies today." - Emma Cayley, Head of Modern Languages and Associate Professor of Medieval French, University of Exeter, UK

"Games are serious business, and the essays in Serina Patterson's Games and Gaming in Medieval Literature chart exciting new territory in interrogating the porous boundaries between games, gaming, and 'real' life and provide dynamic new readings in surveying a wide variety of game texts and ludic activities from across Europe in the later Middle Ages. This provocative anthology brings well-known texts into clearer focus and gives lesser-known texts new weight." - Daniel Kline, Chair and Professor of English, University of Alaska Anchorage, USA


Table of contents (11 chapters)

  • Introduction: Setting Up the Board

    Patterson, Serina

    Pages 1-20

  • “Ludus Inhonestus Et Illicitus?” Chess, Games, and the Church in Medieval Europe

    Bubczyk, Robert

    Pages 23-43

  • Games and Education in Medieval England

    Orme, Nicholas

    Pages 45-60

  • Words with Friends, Courtly Edition: The Jeux-Partis of Thibaut De Champagne

    O’Sullivan, Daniel E.

    Pages 61-78

  • Sexy, Naughty, and Lucky in Love: Playing Ragemon le Bon in English Gentry Households

    Patterson, Serina

    Pages 79-102

Buy this book

eBook $69.99
price for USA (gross)
  • ISBN 978-1-137-49752-9
  • Digitally watermarked, DRM-free
  • Included format: PDF, EPUB
  • ebooks can be used on all reading devices
  • Immediate eBook download after purchase
Hardcover $90.00
price for USA
  • ISBN 978-1-137-31103-0
  • Free shipping for individuals worldwide
  • Usually dispatched within 3 to 5 business days.

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Bibliographic Information

Bibliographic Information
Book Title
Games and Gaming in Medieval Literature
Editors
  • Serina Patterson
Series Title
The New Middle Ages
Copyright
2015
Publisher
Palgrave Macmillan US
Copyright Holder
Palgrave Macmillan, a division of Nature America Inc.
eBook ISBN
978-1-137-49752-9
DOI
10.1057/9781137497529
Hardcover ISBN
978-1-137-31103-0
Edition Number
1
Number of Pages
XVII, 241
Topics