Digital Education and Learning

Learning in Real and Virtual Worlds

Commercial Video Games as Educational Tools

Authors: Lacasa, P.

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eBook $79.99
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  • ISBN 978-1-137-31205-1
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  • Included format: PDF
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  • Download immediately after purchase
Hardcover $100.00
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  • ISBN 978-1-137-31204-4
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About this book

Packed with critical analysis and real-life examples, this book explores how children's video games can cultivate learning. Lacasa takes several commercial video games and shows how they can be used both in and out of the classroom to teach initiative and problem-solving, encourage creativity, promote literacy, and develop reasoning skills.

About the authors

Author Pilar Lacasa: Pilar Lacasa is Professor of Communication and Education at the University of Alcala, Spain.

Reviews

Praise to come.


Table of contents (10 chapters)

Buy this book

eBook $79.99
price for USA
  • ISBN 978-1-137-31205-1
  • Digitally watermarked, no DRM
  • Included format: PDF
  • eBooks can be used on all Reading Devices
  • Download immediately after purchase
Hardcover $100.00
price for USA
  • ISBN 978-1-137-31204-4
  • Free shipping for individuals worldwide
  • Usually dispatched within 3 to 5 business days.

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Bibliographic Information

Bibliographic Information
Book Title
Learning in Real and Virtual Worlds
Book Subtitle
Commercial Video Games as Educational Tools
Authors
Series Title
Digital Education and Learning
Copyright
2013
Publisher
Palgrave Macmillan US
Copyright Holder
Palgrave Macmillan, a division of Nature America Inc.
eBook ISBN
978-1-137-31205-1
DOI
10.1057/9781137312051
Hardcover ISBN
978-1-137-31204-4
Edition Number
1
Number of Pages
XXXII, 274
Topics