The Gamification of Higher Education

Developing a Game-Based Business Strategy in a Disrupted Marketplace

Authors: Niman, N.

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About this book

Instead of thinking about education as the mastery of a body of knowledge where the subject matter becomes the focus of our attention, The Gamification of Higher Education encourages us to think of it as a process that draws out the best in individuals and prepares them for happy, productive, and successful lives.

Reviews

"Blending business strategy and game design principles, Niman offers a fresh perspective that looks at how traditional universities must change in order to remain competitive in a rapidly changing environment. Rather than abandoning the residential college experience, he uses gamification to map out a strategy that will enable brick and mortar institutions to compete against the growing wave of online offerings." - Mark W. Huddleston, President, University of New Hampshire, USA

"You're likely to find Niman's remedy for the current problems facing the higher education industry both provocative and enticing. As voices grow louder questioning the viability of the traditional system, he shows how game design can be used to fashion a thoughtful solution. By rethinking the entire academic experience, he seeks to engage students and professors in a world of co-creation and value optimization." - Kevin Bell, Executive Director of Curriculum Development and Deployment, College of Professional Studies, Northeastern University, USA


Table of contents (10 chapters)

Buy this book

eBook $89.00
price for USA
  • The eBook version of this title will be available soon
  • ISBN 978-1-137-33146-5
  • Digitally watermarked, no DRM
  • Included format:
  • eBooks can be used on all reading devices
  • Download immediately after purchase
Hardcover $115.00
price for USA
  • ISBN 978-1-137-33873-0
  • Free shipping for individuals worldwide
  • Usually dispatched within 3 to 5 business days.
Softcover $110.00
price for USA
  • ISBN 978-1-349-46412-8
  • Free shipping for individuals worldwide
  • This title is currently reprinting. You can pre-order your copy now.

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Bibliographic Information

Bibliographic Information
Book Title
The Gamification of Higher Education
Book Subtitle
Developing a Game-Based Business Strategy in a Disrupted Marketplace
Authors
Copyright
2014
Publisher
Palgrave Macmillan US
Copyright Holder
Palgrave Macmillan, a division of Nature America Inc.
eBook ISBN
978-1-137-33146-5
DOI
10.1057/9781137331465
Hardcover ISBN
978-1-137-33873-0
Softcover ISBN
978-1-349-46412-8
Edition Number
1
Number of Pages
VIII, 231
Topics