Skip to main content
Palgrave Macmillan

Brands and Gaming

The Computer Gaming Phenomenon and its Impact on Brands and Businesses

  • Book
  • © 2006

Overview

This is a preview of subscription content, log in via an institution to check access.

Access this book

eBook USD 39.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Hardcover Book USD 54.99
Price excludes VAT (USA)
  • Durable hardcover edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access

Licence this eBook for your library

Institutional subscriptions

Table of contents (9 chapters)

Keywords

About this book

The computer gaming industry is bigger than the film and music industries and is growing faster than both of them put together. The industry is also changing fast. The typical computer gamer is in his mid 20s and female gamers make up one of the faster growing parts of the market. New developments in sociability and interactivity are also transforming the industry. This is the first major study of brands and gaming and shows huge opportunities for brand development

Reviews

'This very accessible and enjoyable book leaves the reader in no doubt; computer gaming is a major new medium which marketers ignore at their peril... the authors provide guidelines on how brand owners and marketers might leverage the growth in computer gaming, and they also provide a useful framework for introducing the medium into the decision making process.' - Linda Caller, Managing Director, Thought Agents Ltd

About the authors

DAVID NICHOLS, TOM FARRAND, and TOM ROWLEY all work for Added Value, a leading brand consultancy who have done pioneering and influential work in the area of Brands and Gaming.

MATT AVERY is the Managing Director of Brands in Gaming Ltd, who specialize in brand consultancy for the computer gaming industry.

Bibliographic Information

  • Book Title: Brands and Gaming

  • Book Subtitle: The Computer Gaming Phenomenon and its Impact on Brands and Businesses

  • Authors: David Nichols, Tom Farrand, Tom Rowley, Matt Avery

  • DOI: https://doi.org/10.1057/9780230286573

  • Publisher: Palgrave Macmillan London

  • eBook Packages: Palgrave Business & Management Collection, Business and Management (R0)

  • Copyright Information: Palgrave Macmillan, a division of Macmillan Publishers Limited 2006

  • Hardcover ISBN: 978-1-4039-9897-2Published: 14 November 2005

  • eBook ISBN: 978-0-230-28657-3Published: 14 November 2005

  • Edition Number: 1

  • Number of Pages: VIII, 168

  • Topics: Management, Marketing, Cultural and Media Studies, general

Publish with us