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Palgrave Macmillan
Book cover

Learning in Real and Virtual Worlds

Commercial Video Games as Educational Tools

  • Book
  • © 2013

Overview

Part of the book series: Digital Education and Learning (DEAL)

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Table of contents (10 chapters)

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About this book

Packed with critical analysis and real-life examples, this book explores how children's video games can cultivate learning. Lacasa takes several commercial video games and shows how they can be used both in and out of the classroom to teach initiative and problem-solving, encourage creativity, promote literacy, and develop reasoning skills.

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About the author

Author Pilar Lacasa: Pilar Lacasa is Professor of Communication and Education at the University of Alcala, Spain.

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