Overview
- Authors:
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Ian O. Angell
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Department of Information Systems, London School of Economics, UK
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Dimitrios Tsoubelis
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Department of Information Systems, London School of Economics, UK
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Table of contents (16 chapters)
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- Ian O. Angell, Dimitrios Tsoubelis
Pages 1-28
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- Ian O. Angell, Dimitrios Tsoubelis
Pages 29-46
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- Ian O. Angell, Dimitrios Tsoubelis
Pages 47-70
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- Ian O. Angell, Dimitrios Tsoubelis
Pages 71-85
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- Ian O. Angell, Dimitrios Tsoubelis
Pages 86-103
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- Ian O. Angell, Dimitrios Tsoubelis
Pages 104-126
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- Ian O. Angell, Dimitrios Tsoubelis
Pages 127-160
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- Ian O. Angell, Dimitrios Tsoubelis
Pages 161-193
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- Ian O. Angell, Dimitrios Tsoubelis
Pages 194-213
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- Ian O. Angell, Dimitrios Tsoubelis
Pages 214-235
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- Ian O. Angell, Dimitrios Tsoubelis
Pages 236-267
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- Ian O. Angell, Dimitrios Tsoubelis
Pages 268-286
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- Ian O. Angell, Dimitrios Tsoubelis
Pages 287-293
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- Ian O. Angell, Dimitrios Tsoubelis
Pages 294-302
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- Ian O. Angell, Dimitrios Tsoubelis
Pages 303-320
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- Ian O. Angell, Dimitrios Tsoubelis
Pages 321-334
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Back Matter
Pages 335-380
About this book
This book exploits to the full the combined advantages of an object-oriented approach to programing, the user friendly environment of Borland C++, and the high quality computer graphics achievable with VGA and XGA graphics adapters running on IBM PS/2 (and compatible) machines. Topics such as modelling and transformation of objects, hidden surface removal, smooth shading, shadows, transparency and reflections are covered. A full explanation of all these concepts, the underlying mathematics and data structures is provided by the authors. The contents of this book will enable the reader, whether an interested user equipped with a suitable microcomputer, or a student taking an advanced practical course in computer graphics, to acquire considerable expertise in an exciting area of visual communication.