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Advanced Graphics on VGA and XGA Cards Using Borland C++

  • Textbook
  • © 1992
  • Latest edition

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Table of contents (16 chapters)

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About this book

This book exploits to the full the combined advantages of an object-oriented approach to programing, the user friendly environment of Borland C++, and the high quality computer graphics achievable with VGA and XGA graphics adapters running on IBM PS/2 (and compatible) machines. Topics such as modelling and transformation of objects, hidden surface removal, smooth shading, shadows, transparency and reflections are covered. A full explanation of all these concepts, the underlying mathematics and data structures is provided by the authors. The contents of this book will enable the reader, whether an interested user equipped with a suitable microcomputer, or a student taking an advanced practical course in computer graphics, to acquire considerable expertise in an exciting area of visual communication.

Authors and Affiliations

  • Department of Information Systems, London School of Economics, UK

    Ian O. Angell, Dimitrios Tsoubelis

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