Overview
- Focuses on old-school gaming, connecting with the nostalgic resurgence of interest in Dungeons & Dragons
- Offers phenomenologically rich descriptions of actual play experiences
- Combines anthropological ethnographic methodologies with cultural and media studies-based analyses
Part of the book series: Palgrave Games in Context (PAGCON)
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Table of contents (6 chapters)
Keywords
About this book
Authors and Affiliations
About the author
Nicholas J. Mizer is a lecturer in games and culture at Rensselaer Polytechnic Institute, USA. His work has been published in numerous edited collections and in such journals as the Journal of Popular Culture and Evolution and Human Behavior. Mizer serves as co-chair of Game Studies for the Popular/American Culture Association, and is an editor at The Geek Anthropologist.
Bibliographic Information
Book Title: Tabletop Role-Playing Games and the Experience of Imagined Worlds
Authors: Nicholas J. Mizer
Series Title: Palgrave Games in Context
DOI: https://doi.org/10.1007/978-3-030-29127-3
Publisher: Palgrave Macmillan Cham
eBook Packages: Literature, Cultural and Media Studies, Literature, Cultural and Media Studies (R0)
Copyright Information: The Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Switzerland AG 2019
Hardcover ISBN: 978-3-030-29126-6Published: 06 December 2019
Softcover ISBN: 978-3-030-29129-7Published: 21 December 2020
eBook ISBN: 978-3-030-29127-3Published: 22 November 2019
Series ISSN: 2731-5029
Series E-ISSN: 2731-5037
Edition Number: 1
Number of Pages: XIII, 174
Number of Illustrations: 2 b/w illustrations, 5 illustrations in colour
Topics: Cultural Anthropology, Popular Culture , Media and Communication, Ethnography