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Table of contents (15 chapters)
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Front Matter
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Introduction: Gaming Lives in the Twenty-First Century
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Back Matter
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The Social Dimensions of Gaming
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Front Matter
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Back Matter
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Gaming and Difference
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Front Matter
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About this book
Editors and Affiliations
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Department of English, The Ohio State University, USA
Cynthia L. Selfe
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Center for Writing Studies, University of Illinois, Urbana-Champaign, USA
Gail E. Hawisher
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University of Illinois, Urbana-Champaign, USA
Derek Ittersum
About the editors
GAIL E. HAWISHER is University Distinguished Teacher/Scholar and Founding Director of the Center for Writing Studies at the University of Illinois, Urbana-Champaign, USA.
JAMES PAUL GEE has written the Foreword to this book. He is one of the most well-known professors of education in the United States. He teaches at the University of Wisconsin, Madison and is the author of several books, including What Video Games Have To Teach Us About Learning and Literacy (Palgrave Macmillan, 2004).
Bibliographic Information
Book Title: Gaming Lives in the Twenty-First Century
Book Subtitle: Literate Connections
Editors: Cynthia L. Selfe, Gail E. Hawisher, Derek Ittersum
DOI: https://doi.org/10.1057/9780230601765
Publisher: Palgrave Macmillan New York
eBook Packages: Palgrave Social & Cultural Studies Collection, Social Sciences (R0)
Copyright Information: Palgrave Macmillan, a division of Nature America Inc. 2007
Softcover ISBN: 978-1-4039-7220-0Published: 06 June 2007
eBook ISBN: 978-0-230-60176-5Published: 07 June 2016
Edition Number: 1
Number of Pages: XIII, 273
Topics: Cognitive Psychology, Educational Psychology, Education, general, Sociology of Education, Media Studies, Sociology, general