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Palgrave Global Media Policy and Business

Global Game Industries and Cultural Policy

Editors: Fung, Anthony (Ed.)

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  • Offers a theoretical inquiry and critique of the global gaming industry 
  • Unique in its focus on the Asian market and its comparison to other game industries around the world 
  • Maps a global picture of game industries, market, audience, circulation and consumption 
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eBook 101,14 €
price for Germany (gross)
  • ISBN 978-3-319-40760-9
  • Digitally watermarked, DRM-free
  • Included format: PDF, EPUB
  • ebooks can be used on all reading devices
  • Immediate eBook download after purchase
Hardcover 128,39 €
price for Germany (gross)
  • ISBN 978-3-319-40759-3
  • Free shipping for individuals worldwide
  • Usually dispatched within 3 to 5 business days.
Softcover 128,39 €
price for Germany (gross)
  • ISBN 978-3-319-82175-7
  • Free shipping for individuals worldwide
  • Usually dispatched within 3 to 5 business days.
About this book

This is the first book that sheds light on global game industries and cultural policy. The scope covers the emerging and converging theory and models on cultural industries and its development, and their connection to national cultural policy and globalization. The primary focus of the book is on Asian cultural policy and industries while there are implicit comparisons throughout the book to compare Asia to other global markets. This book is aimed at advanced undergraduates, graduate students and faculty members in programs addressing cultural policy and digital games. It will also be of interest to those within the cultural policy community and to digital games professionals. 

About the authors

Anthony Y.H. Fung is Director and Professor in the School of Journalism and Communication at the Chinese University of Hong Kong. He is also Professor in the School of Art and Communication at Beijing Normal University under the “Global Talents Scheme” and Chair Professor at Jinan University, China. His research interests and teaching focus on popular culture and cultural studies, gender and youth identity, cultural/creative industries and policy, and new media studies. He authored and edited more than 10 Chinese and English books. His recent books include Global Capital, Local Culture: Transnational Media Corporations in China (2008), Riding a Melodic Tide: The Development of Cantopop in Hong Kong (2009) (in Chinese), Policies for the Sustainable Development of the Hong Kong Film Industry (2009), Imagining Chinese Communication Studies (2012), Melodic Memories: The Historical Development of Music Industry in Hong Kong (2012) (in Chinese), Asian Popular Culture: the Global (Dis)continuity (2013) and Chinese Youth Culture (2017).

Reviews

“As gaming overtakes heritage entertainments in East Asia as rapidly as elsewhere, Global Game Industries and Cultural Policy fills an important gap by surveying the region. Its focus on the continued role of national policy, from internal censorship to brand nationalism, constitutes an important corrective to the rhetoric of globalization.” (Professor Chris Berry, King’s College London, UK)

“The games industry globally has had astounding growth - overtaking music and film in global sector size some years ago - and Asia is where much of this growth and innovation in modes of player engagement is happening. Anthony Fung's new collection takes us to the rapidly beating heart of this industry, giving us the latest industry lowdown while situating the analysis in the broader contexts of dynamic creative industries and cultural policy initiatives.” (Stuart Cunningham, Distinguished Professor of Media and Communications, Queensland University of Technology)

Table of contents (16 chapters)

  • Introduction

    Fung, Anthony

    Pages 1-11

    Preview Buy Chapter 29,69 €
  • Creative Industry and Cultural Policy in Asia Reconsidered

    Fung, Anthony

    Pages 15-31

    Preview Buy Chapter 29,69 €
  • Creative Industries and Cool Japan

    Iwabuchi, Koichi

    Pages 33-52

    Preview Buy Chapter 29,69 €
  • Before the Gold Rush: Culture Without Industry in China

    Keane, Michael

    Pages 53-68

    Preview Buy Chapter 29,69 €
  • Globalizing the Chinese Online Game Industry: From Incubation and Hybridization to Structural Expansion in the Past Two Decades

    Cheung, Carlos K. F. (et al.)

    Pages 71-90

    Preview Buy Chapter 29,69 €

Buy this book

eBook 101,14 €
price for Germany (gross)
  • ISBN 978-3-319-40760-9
  • Digitally watermarked, DRM-free
  • Included format: PDF, EPUB
  • ebooks can be used on all reading devices
  • Immediate eBook download after purchase
Hardcover 128,39 €
price for Germany (gross)
  • ISBN 978-3-319-40759-3
  • Free shipping for individuals worldwide
  • Usually dispatched within 3 to 5 business days.
Softcover 128,39 €
price for Germany (gross)
  • ISBN 978-3-319-82175-7
  • Free shipping for individuals worldwide
  • Usually dispatched within 3 to 5 business days.
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Bibliographic Information

Bibliographic Information
Book Title
Global Game Industries and Cultural Policy
Editors
  • Anthony Fung
Series Title
Palgrave Global Media Policy and Business
Copyright
2016
Publisher
Palgrave Macmillan
Copyright Holder
The Editor(s) (if applicable) and The Author(s)
eBook ISBN
978-3-319-40760-9
DOI
10.1007/978-3-319-40760-9
Hardcover ISBN
978-3-319-40759-3
Softcover ISBN
978-3-319-82175-7
Edition Number
1
Number of Pages
XIX, 340
Number of Illustrations
5 b/w illustrations
Topics