The First World War in Computer Games

Authors: Kempshall, C.

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  • ISBN 978-1-137-49176-3
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About this book

The First World War in Computer Games analyses the depiction of combat, the landscape of the trenches, and concepts of how the war ended through computer games. This book explores how computer games are at the forefront of new representations of the First World War.

About the authors

Chris Kempshall is Associate Tutor at the University of Sussex and Associate Lecturer for the University of Kent, UK, specialising in allied relations on the Western Front and modern representations of the war. He is also on the Academic Advisory Board for the Imperial War Museum's digital centenary projects.

Reviews

“The First World War in Computer Games is an important contribution to a relatively new field of study in the cultural memory of the conflict. … Its interdisciplinary nature means it is useful for those from varying disciplinary backgrounds and is definitely worth consulting. Overall, the book begins an interesting discussion on contemporary representations of the war and shows the need for further research on the topic, especially in the realm of reception studies.” (Amanda Phipps, Cultural History, Vol. 5 (1), 2016) 


“This book is written in an accessible style, equally suitable for undergraduate to postgraduate level. I can see computer gamers interested in the First World War finding the text of interest. I enjoyed reading the work, and it has inspired me to consider how other periods of history have also been represented. This book has examined the contribution of computer games thoroughly and so contributes to the wider literature about the war.” (John Curry, Bath Spa University, Bath, UK)

Table of contents (6 chapters)

Table of contents (6 chapters)
  • Introduction: Opening Up a Digital Front

    Pages 1-16

    Kempshall, Chris

  • ‘You Provide the Pixels and I’ll Provide the War’ — Computer Games, Cinema and Narrative

    Pages 17-38

    Kempshall, Chris

  • ‘Good God, Did We Really Send Players to Fight in That?’ — Landscape and Chronology in First World War Games

    Pages 39-57

    Kempshall, Chris

  • ‘It Takes 15,000 Casualties to Train a Player General’ — Combat in First World War Games

    Pages 58-81

    Kempshall, Chris

  • ‘They Will Not Be Able To Make Us Play It Again Another Day’ — The End in First World War Games

    Pages 82-95

    Kempshall, Chris

Buy this book

eBook £35.99
price for United Kingdom (gross)
  • ISBN 978-1-137-49176-3
  • Digitally watermarked, DRM-free
  • Included format: PDF, EPUB
  • ebooks can be used on all reading devices
  • Immediate eBook download after purchase
Hardcover £45.00
price for United Kingdom (gross)
  • ISBN 978-1-137-49175-6
  • Free shipping for individuals worldwide
  • Institutional customers should get in touch with their account manager
  • Covid-19 shipping restrictions
  • Usually ready to be dispatched within 3 to 5 business days, if in stock

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Bibliographic Information

Bibliographic Information
Book Title
The First World War in Computer Games
Authors
Copyright
2015
Publisher
Palgrave Macmillan UK
Copyright Holder
Palgrave Macmillan, a division of Macmillan Publishers Limited
eBook ISBN
978-1-137-49176-3
DOI
10.1057/9781137491763
Hardcover ISBN
978-1-137-49175-6
Edition Number
1
Number of Pages
XVI, 118
Topics