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eSports is Business

Management in the World of Competitive Gaming

Authors: Scholz, Tobias

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  • Provides a history of eSports and the concept of competitive gaming, discussing its growth and evolution
  • Examines the 'business model network,' as well as the stakeholders and actors within the eSports industry
  • Fills a gap in literature by offering a macro-level view of a global phenomenon
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eBook £35.99
price for United Kingdom (gross)
  • ISBN 978-3-030-11199-1
  • Digitally watermarked, DRM-free
  • Included format: EPUB, PDF
  • ebooks can be used on all reading devices
  • Immediate eBook download after purchase
Hardcover £44.99
price for United Kingdom (gross)
  • ISBN 978-3-030-11198-4
  • Free shipping for individuals worldwide
  • Usually dispatched within 3 to 5 business days.
About this book

The global phenomenon of eSports has experienced exponential growth in recent years, gaining interest from the media, sports and technology industries. Being born digital, global and agile, competitive gaming appeals to a young and emerging audience, and therefore the management of businesses within the eSports industry requires a unique strategy. Presenting a short history of the industry and an overview of its various stakeholders, the author explores how important governing principles have emerged to culminate in a business model network. An insightful read for scholars researching innovation, eBusiness and strategy, this book takes a pioneering approach and examines potential implications for the future of eSports.


About the authors

Tobias M. Scholz is a Postdoctoral Researcher for Human Resource Management and Organisational Behaviour at the University of Siegen, Germany. He has been involved in eSports since 2001, and is the Editor of the eSports Yearbook. He was the Editor-in-chief of the first German eSports magazine. His research focuses on organisational technology studies, HRM, and eSports. Tobias’ most recent book is Big Data in Organizations and the Role of Human Resource Management (2017). 

Table of contents (6 chapters)

Table of contents (6 chapters)

Buy this book

eBook £35.99
price for United Kingdom (gross)
  • ISBN 978-3-030-11199-1
  • Digitally watermarked, DRM-free
  • Included format: EPUB, PDF
  • ebooks can be used on all reading devices
  • Immediate eBook download after purchase
Hardcover £44.99
price for United Kingdom (gross)
  • ISBN 978-3-030-11198-4
  • Free shipping for individuals worldwide
  • Usually dispatched within 3 to 5 business days.
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Bibliographic Information

Bibliographic Information
Book Title
eSports is Business
Book Subtitle
Management in the World of Competitive Gaming
Authors
Copyright
2019
Publisher
Palgrave Pivot
Copyright Holder
The Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Switzerland AG, part of Springer Nature
eBook ISBN
978-3-030-11199-1
DOI
10.1007/978-3-030-11199-1
Hardcover ISBN
978-3-030-11198-4
Edition Number
1
Number of Pages
XV, 155
Number of Illustrations
4 b/w illustrations
Topics