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Tabletop RPG Design in Theory and Practice at the Forge, 2001–2012

Designs and Discussions

Palgrave Macmillan

Authors:

  • Brings together the first-hand accounts of participants at the Forge with communication-theoretic analyses of its constitution, dynamics, and impact
  • Traces the emergence, development, and legacy of the Forge’s online discussion forums, and seeks to describe it through the experience of participants, including both the examination of archived discussion threads as well as interviews with central figures and well-informed observers
  • Bridges the gaps in the existing literature between gaming community studies and game development studies

Part of the book series: Palgrave Games in Context (PAGCON)

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Table of contents (6 chapters)

  1. Front Matter

    Pages i-xxi
  2. The Rise and Fall of the Forge Booth

    • William J. White
    Pages 89-121
  3. Forge Theory: From GNS to the Big Model

    • William J. White
    Pages 123-175
  4. Go Read the Threads: Communication at the Forge

    • William J. White
    Pages 177-220
  5. Back Matter

    Pages 259-268

About this book


​This book provides an introduction to the Forge, an online discussion site for tabletop role-playing game (TRPG) design, play, and publication that was active during the first years of the twenty-first century and which served as an important locus for experimentation in game design and production during that time. Aimed at game studies scholars, for whom the ideas formulated at or popularized by the Forge are of key interest, the book also attempts to provide an accessible account of the growth and development of the Forge as a site of participatory culture. It situates the Forge within the broader context of TRPG discourse, and connects “Forge theory” to the academic investigation of role-playing.

Authors and Affiliations

  • Communication Arts and Sciences, Penn State Altoona, Altoona, USA

    William J. White

About the author

William J. White (Ph.D., Rutgers, the State University of New Jersey) is Associate Professor of Communication Arts & Sciences at Penn State Altoona, USA. He is a contributor to Role-Playing Game Studies: Transmedia Foundations (2018) as well as Analog Game Studies, and an editor of the International Journal of Role-Playing.

Bibliographic Information

Buy it now

Buying options

eBook USD 119.00
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 159.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info
Hardcover Book USD 159.99
Price excludes VAT (USA)
  • Durable hardcover edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access