Overview
Access this book
Tax calculation will be finalised at checkout
Other ways to access
Table of contents (7 chapters)
Keywords
About this book
Reviews
“The book would be suitable as an assigned reading in courses on game studies and media studies. For magazine teachers and scholars, it offers an interesting theoretical consideration about the role magazines play in tackling the initial indeterminacy surrounding the introduction of new artefacts and technologies and interpreting their symbolic significance for mass audiences.” (Stephanie Williams- Turkowski, Journal of Magazine Media, Vol. 19 (1), 2019)
"In the well-known story, the computer game industry 'crashed' in 1982-1983. This important book tells us that this did not happen outside the US. Instead, the lively UK computer game scene continued unabated, and Kirkpatrick shows how it gave rise to both the language and attitudes of today's computer game culture." - Jesper Juul, Royal Danish Academy of Fine Arts, Denmark
"This piece is unique. It finally enables us to understand how the notions of 'gamer' and 'gaming' became established. A future videogame history textbook.' - Veli-Matti Karhulahti, University of Turku, Finland
Authors and Affiliations
About the author
Graeme Kirkpatrick is Professor in Media Arts, Aesthetics and Narration at the University of Skövde, Sweden. His Aesthetic Theory and the Video Game (2011) was recently listed by Edge magazine as one that should be in every gamer's library, while his Computer Games and the Social Imaginary (2013) was described in New Media & Society as 'one of the finest books to date on the subject of digital games'. His first book, Critical Technology (2004), won the 2005 Philip Abrams Memorial Prize from the British Sociological Association.
Bibliographic Information
Book Title: The Formation of Gaming Culture
Book Subtitle: UK Gaming Magazines, 1981-1995
Authors: Graeme Kirkpatrick
DOI: https://doi.org/10.1057/9781137305107
Publisher: Palgrave Pivot London
eBook Packages: Palgrave Media & Culture Collection, Literature, Cultural and Media Studies (R0)
Copyright Information: Palgrave Macmillan, a division of Macmillan Publishers Limited 2015
Hardcover ISBN: 978-1-137-30509-1Published: 13 March 2015
eBook ISBN: 978-1-137-30510-7Published: 13 March 2015
Edition Number: 1
Number of Pages: X, 139
Topics: Sociology of Culture, Media Studies, Culture and Technology, Computer Science, general