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Palgrave Macmillan

Game History and the Local

  • Book
  • © 2021

Overview

  • Brings the local into focus, but also seeks to critically situate locality and locatedness in game history
  • Fills an important gap in the history of games
  • Anchored by leading scholars of game history

Part of the book series: Palgrave Games in Context (PAGCON)

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Table of contents (12 chapters)

Keywords

About this book

This book brings together essays on game history and historiography that reflect on the significance of locality. Game history did not unfold uniformly and the particularities of space and place matter, yet most digital game and software histories are silent with respect to geography. Topics covered include: hyper-local games; temporal anomalies in platform arrival and obsolescence; national videogame workforces; player memories of the places of gameplay; comparative reception studies of a platform; the erasure of cultural markers; the localization of games; and perspectives on the future development of ‘local’ game history.

Chapters 1 and 12 are available open access under a Creative Commons Attribution 4.0 International License via link.springer.com.

Editors and Affiliations

  • Transformative Media Technologies, Swinburne University of Technology, Melbourne, Australia

    Melanie Swalwell

About the editor

Melanie Swalwell is Professor of Digital Media Heritage at Swinburne University of Technology, Australia. She is the author of Homebrew Gaming and the Beginnings of Vernacular Digitality (2021), and co-editor of Fans and Videogames: Histories, Fandom, Archives (2017) and The Pleasures of Computer Gaming (2008).

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