Digital Education and Learning

Researching Virtual Play Experiences

Visual Methods in Education Research

Authors: Bailey, Chris

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  • Illustrates how children engage in virtual world play.
  • Establishes a methodological approach, rhizomic ethnography.
  • Examines how the creation of a digital community is influenced by both in-game factors and wider social and cultural experiences
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eBook 93,08 €
price for Spain (gross)
  • ISBN 978-3-030-78694-6
  • Digitally watermarked, DRM-free
  • Included format: PDF, EPUB
  • ebooks can be used on all reading devices
  • Immediate eBook download after purchase
Hardcover 114,39 €
price for Spain (gross)
  • ISBN 978-3-030-78693-9
  • Free shipping for individuals worldwide
  • Institutional customers should get in touch with their account manager
  • Shipping restrictions
  • Usually ready to be dispatched within 3 to 5 business days, if in stock
  • The final prices may differ from the prices shown due to specifics of VAT rules
About this book

This book illuminates the lived experience of a group of primary school children engaged in virtual world play during a year-long after-school club. Shaped by post-structuralist theory and New Literacy Studies, it outlines a playful, participatory and emergent methodological approach, referred to as ‘rhizomic ethnography’. This ‘hybrid’ text uses both words and images to describe the fieldsite and the methodology, demonstrating how children’s creation of a digital community through Minecraft was shaped by the both the game and their wider social and cultural experiences. Through the exploration of various dimensions of the club, including visual and soundscape data, the author demonstrates the ‘emergent dimension of play’. It will be of interest and value to researchers of children’s play, as well as those who explore visual methods and design multimodal research outputs.


About the authors

Chris Bailey is Senior Lecturer in Education at Sheffield Hallam University, UK. His award-winning research explores play, literacies, affective lived experience of space and place, and participatory methods in research and communication.

Reviews

“This is a dazzling account of digital literacies, multimodality and videogame play in an after-school Minecraft club… The brilliant drawings throughout, including the use of an illustrated comic, offer the reader an outstanding example of visual methods in action. This highly innovative book makes an important contribution to the field and is essential reading for all those interested in new literacies, videogame play and visual methods.”

Professor Jackie Marsh, University of Sheffield, UK

“Children, in Bailey’s research, display visceral, felt engagements with sheep, songs, and swords in Minecraft; what is more, he manages to give researchers ways to appreciate and navigate the art of visual research along the way…This is a deeply personal book that gives readers a strong sense of how virtual worlds give children room to think, feel, and extract from a life.”
Professor Jennifer M K Rowsell, University of Bristol, UK

Table of contents (7 chapters)

Table of contents (7 chapters)

Buy this book

eBook 93,08 €
price for Spain (gross)
  • ISBN 978-3-030-78694-6
  • Digitally watermarked, DRM-free
  • Included format: PDF, EPUB
  • ebooks can be used on all reading devices
  • Immediate eBook download after purchase
Hardcover 114,39 €
price for Spain (gross)
  • ISBN 978-3-030-78693-9
  • Free shipping for individuals worldwide
  • Institutional customers should get in touch with their account manager
  • Shipping restrictions
  • Usually ready to be dispatched within 3 to 5 business days, if in stock
  • The final prices may differ from the prices shown due to specifics of VAT rules
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Bibliographic Information

Bibliographic Information
Book Title
Researching Virtual Play Experiences
Book Subtitle
Visual Methods in Education Research
Authors
Series Title
Digital Education and Learning
Copyright
2021
Publisher
Palgrave Macmillan
Copyright Holder
The Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Switzerland AG
eBook ISBN
978-3-030-78694-6
DOI
10.1007/978-3-030-78694-6
Hardcover ISBN
978-3-030-78693-9
Series ISSN
2753-0744
Edition Number
1
Number of Pages
XXI, 382
Number of Illustrations
58 b/w illustrations, 100 illustrations in colour
Topics