Book
Szablewicz, M. (2020)
In this book, Marcella Szablewicz traces what she calls the topography of digital game culture in urban China, drawing our attention to discourse and affect as they shape the …
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Hjorth, L., Richardson, I., Davies, H., Balmford, W. (2020)
This book directs critical attention to one of the most ubiquitous and yet under-analyzed games, Minecraft. Drawing on three years of ethnographic fieldwork into mobile games in …
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Book
Rothoni, A. (2019)
This book examines everyday literacy in English as a foreign language (EFL). Focusing on the out-of-school literacy practices of teenagers in Athens, Greece, it challenges the …
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