Overview
- Brings together the first-hand accounts of participants at the Forge with communication-theoretic analyses of its constitution, dynamics, and impact
- Traces the emergence, development, and legacy of the Forge’s online discussion forums, and seeks to describe it through the experience of participants, including both the examination of archived discussion threads as well as interviews with central figures and well-informed observers
- Bridges the gaps in the existing literature between gaming community studies and game development studies
Part of the book series: Palgrave Games in Context (PAGCON)
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Table of contents (6 chapters)
Keywords
About this book
This book provides an introduction to the Forge, an online discussion site for tabletop role-playing game (TRPG) design, play, and publication that was active during the first years of the twenty-first century and which served as an important locus for experimentation in game design and production during that time. Aimed at game studies scholars, for whom the ideas formulated at or popularized by the Forge are of key interest, the book also attempts to provide an accessible account of the growth and development of the Forge as a site of participatory culture. It situates the Forge within the broader context of TRPG discourse, and connects “Forge theory” to the academic investigation of role-playing.
Authors and Affiliations
About the author
Bibliographic Information
Book Title: Tabletop RPG Design in Theory and Practice at the Forge, 2001–2012
Book Subtitle: Designs and Discussions
Authors: William J. White
Series Title: Palgrave Games in Context
DOI: https://doi.org/10.1007/978-3-030-52819-5
Publisher: Palgrave Macmillan Cham
eBook Packages: Literature, Cultural and Media Studies, Literature, Cultural and Media Studies (R0)
Copyright Information: The Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Switzerland AG 2020
Hardcover ISBN: 978-3-030-52818-8Published: 03 September 2020
Softcover ISBN: 978-3-030-52821-8Published: 03 September 2021
eBook ISBN: 978-3-030-52819-5Published: 02 September 2020
Series ISSN: 2731-5029
Series E-ISSN: 2731-5037
Edition Number: 1
Number of Pages: XXI, 268
Number of Illustrations: 7 b/w illustrations, 2 illustrations in colour
Topics: Media and Communication, Popular Culture , Culture and Technology, Sociology of Sport and Leisure