About this book series
Games are pervasive in contemporary life, intersecting with leisure, work, health, culture, history, technology, politics, industry, and beyond. These contexts span topics, cross disciplines, and bridge professions. Palgrave Games in Context situates games and play within such interdisciplinary and interprofessional contexts, resulting in accessible, applicable, and practical scholarship for students, researchers, game designers, and industry professionals.
What does it mean to study, critique, and create games in context? This series eschews conventional classifications—such as academic discipline or game genre—and instead looks to practical, real-world situations to shape analysis and ground discussion. A single text might bring together professionals working in the field, critics, scholars, researchers, and designers. The result is a broad range of voices from a variety of disciplinary and professional backgrounds contributing to an accessible, practical series on the various and varied roles of games and play.
- Electronic ISSN
- 2731-5037
- Print ISSN
- 2731-5029
- Series Editor
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- Neil Randall,
- Steve Wilcox
Book titles in this series
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Disability and Video Games
Practices of En-/Disabling Modes of Digital Gaming
- Editors:
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- Markus Spöhrer
- Beate Ochsner
- Copyright: 2024
Available Renditions
- Hard cover
- eBook
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Video Game Chronotopes and Social Justice
Playing on the Threshold
- Authors:
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- Mike Piero
- Copyright: 2021
Available Renditions
- Hard cover
- Soft cover
- eBook
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Game History and the Local
- Editors:
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- Melanie Swalwell
- Copyright: 2021
Available Renditions
- Hard cover
- Soft cover
- eBook
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Exploring Minecraft
Ethnographies of Play and Creativity
- Authors:
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- Larissa Hjorth
- Ingrid Richardson
- Hugh Davies
- William Balmford
- Copyright: 2020
Available Renditions
- Hard cover
- Soft cover
- eBook