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  • © 2014

The Gamification of Higher Education

Developing a Game-Based Business Strategy in a Disrupted Marketplace

Palgrave Macmillan

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Table of contents (10 chapters)

  1. Front Matter

    Pages i-viii
  2. Introduction

    1. Introduction

      • Neil B. Niman
      Pages 1-4
  3. The Business of Higher Education

    1. Front Matter

      Pages 5-5
    2. Insights from the Game Industry

      • Neil B. Niman
      Pages 27-47
    3. Gamification as a Business Strategy

      • Neil B. Niman
      Pages 49-65
  4. Gaming Fundamentals

    1. Front Matter

      Pages 67-67
    2. The Allure of Games

      • Neil B. Niman
      Pages 69-86
    3. Design Elements

      • Neil B. Niman
      Pages 87-106
    4. Structural Design

      • Neil B. Niman
      Pages 107-123
  5. Transformation through Gamification

    1. Front Matter

      Pages 125-125
    2. The Classroom as a Game Space

      • Neil B. Niman
      Pages 127-143
    3. Creating a Game-Based Student Experience

      • Neil B. Niman
      Pages 145-158
    4. The Future of Higher Education

      • Neil B. Niman
      Pages 159-173
  6. Back Matter

    Pages 175-231

About this book

Instead of thinking about education as the mastery of a body of knowledge where the subject matter becomes the focus of our attention, The Gamification of Higher Education encourages us to think of it as a process that draws out the best in individuals and prepares them for happy, productive, and successful lives.

Reviews

"Blending business strategy and game design principles, Niman offers a fresh perspective that looks at how traditional universities must change in order to remain competitive in a rapidly changing environment. Rather than abandoning the residential college experience, he uses gamification to map out a strategy that will enable brick and mortar institutions to compete against the growing wave of online offerings." - Mark W. Huddleston, President, University of New Hampshire, USA

"You're likely to find Niman's remedy for the current problems facing the higher education industry both provocative and enticing. As voices grow louder questioning the viability of the traditional system, he shows how game design can be used to fashion a thoughtful solution. By rethinking the entire academic experience, he seeks to engage students and professors in a world of co-creation and value optimization." - Kevin Bell, Executive Director of Curriculum Development and Deployment, College of Professional Studies, Northeastern University, USA

About the author

Neil B. Niman is currently the Chair of the Department of Economics in the Peter T. Paul School of Business and Economics at the University of New Hampshire, USA. He earned his Ph.D. in Economics from the University of Texas at Austin, USA. More information about Niman is available at HigherEdGames.com.

Bibliographic Information

Buy it now

Buying options

eBook USD 89.00
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 119.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info
Hardcover Book USD 109.99
Price excludes VAT (USA)
  • Durable hardcover edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access