Authors:
- Unites the disciplines of game, media, and cultural studies and education through the lens of Minecraft
- Provides empirical case studies, critical discussion of research methods in game studies, and additional context and material on state-of-the-art developments in mobile, AR, VR and pervasive location-based games
- Aims to clearly identify significant cultural issues for game developers and designers, while also being of key relevance to educators and theorists across a broad spectrum of disciplines that are interested in the intersection of media evolution and cultural practices
Part of the book series: Palgrave Games in Context (PAGCON)
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Table of contents (8 chapters)
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Front Matter
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Context
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Front Matter
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Spaces of Play
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Front Matter
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Places of Play
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Front Matter
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Back Matter
About this book
This book directs critical attention to one of the most ubiquitous and yet under-analyzed games, Minecraft. Drawing on three years of ethnographic fieldwork into mobile games in Australian homes, the authors seek to take Minecraft seriously as a cultural practice. The book examines how Minecraft players engage in a form of gameplay that is uniquely intergenerational, creative, and playful, and which moves ambivalently throughout everyday life. At the intersection of digital media, quotidian literacy, and ethnography, the book situates interdisciplinary debates around mundane play through the lens of Minecraft. Ultimately, Exploring Minecraft seeks to coalesce the discussion between formal and informal learning, fostering new forms of digital media creativity and ethnographic innovation around the analysis of games in everyday life.
Authors and Affiliations
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RMIT University, Melbourne, Australia
Larissa Hjorth, Ingrid Richardson, Hugh Davies, William Balmford
About the authors
Larissa Hjorth is Distinguished Professor and Director of the Design & Creative Practice Platform at RMIT University, Australia.
Ingrid Richardson is Professor in the School of Media & Communication at RMIT University, Australia.
Hugh Davies is a postdoctoral fellow in the Design & Creative Practice Platform at RMIT University, Australia.
William Balmford has a PhD in media and communications from RMIT University, Australia.
Bibliographic Information
Book Title: Exploring Minecraft
Book Subtitle: Ethnographies of Play and Creativity
Authors: Larissa Hjorth, Ingrid Richardson, Hugh Davies, William Balmford
Series Title: Palgrave Games in Context
DOI: https://doi.org/10.1007/978-3-030-59908-9
Publisher: Palgrave Macmillan Cham
eBook Packages: Literature, Cultural and Media Studies, Literature, Cultural and Media Studies (R0)
Copyright Information: The Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Switzerland AG 2020
Hardcover ISBN: 978-3-030-59907-2Published: 05 January 2021
Softcover ISBN: 978-3-030-59910-2Published: 06 January 2022
eBook ISBN: 978-3-030-59908-9Published: 04 January 2021
Series ISSN: 2731-5029
Series E-ISSN: 2731-5037
Edition Number: 1
Number of Pages: XIV, 189
Number of Illustrations: 31 b/w illustrations
Topics: Youth Culture, Digital/New Media, Culture and Technology, Technology and Digital Education