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Palgrave Studies in Cyberpsychology

Resolving the Gamer’s Dilemma

Examining the Moral and Psychological Differences between Virtual Murder and Virtual Paedophilia

Authors: Young, Garry

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  • Examines the intuitions underlying the gamer’s dilemma
  • Provides a thorough and systematic analysis and evaluation of the gamer’s dilemma
  • Explores the discussion on the moral and psychological implications of video content that involves the enactment of violent or otherwise taboo activities
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eBook $54.99
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  • ISBN 978-3-319-46595-1
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  • Included format: PDF, EPUB
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  • Immediate eBook download after purchase
Hardcover $69.99
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  • ISBN 978-3-319-46594-4
  • Free shipping for individuals worldwide
  • Usually dispatched within 3 to 5 business days.
Softcover $69.99
price for Mexico
  • ISBN 978-3-319-83545-7
  • Free shipping for individuals worldwide
  • Usually dispatched within 3 to 5 business days.
About this book

This book explores the gamer’s dilemma, which lies at the heart of theorising about the morality of certain video game content. The dilemma is as follows: given that gaming content involves virtual characters within a virtual environment, the moral permission of virtual murder would also appear to morally permit virtual paedophilia. Yet most gamers and members of wider society would not want to play, endorse, or find in any way morally acceptable the enactment of virtual paedophilia within a video game. Yet by accepting the moral permissibility of virtual murder they leave themselves vulnerable to having to accept the moral permissibility of virtual paedophilia. 
This book provides an incredibly thorough and systematic analysis and evaluation of the gamer’s dilemma, by considering the origins of the intuitions around the dilemma, and exploring whether they find support from traditional or contemporary moral theory and psychological research. The book will be great interest to academics and students of philosophy and psychology, as well as members of the wider public interested in video game violence and taboo enactments more generally.

About the authors

Garry Young is Senior Lecturer in Psychology at Nottingham Trent University, UK. His research and teaching focus is the ethics of enacting real-life taboos within virtual environments such as video games, the phenomenology of delusions and embodied cognition. He has published widely on topics including ethics in video games, notions of self in cyberspace, the Capgras and Cotard delusions, and differences between procedural and declarative knowledge.

Reviews

“Young brings together the dilemma and the three best known responses to it and analyzes them all, to provide the reader with a new perspective on this issue as well as contributing his own novel attempt at resolving the dilemma. … useful to academics, gamers, and to anyone interested in the philosophy of video games. … recommend this book to anyone specifically interested in the Gamer’s Dilemma or as an interesting introduction to the philosophy of video games … .” (Ryan Dennison, Ethics and Information Technology, Vol. 19, 2017)

Table of contents (6 chapters)

Table of contents (6 chapters)
  • Introducing the Gamer’s Dilemma

    Young, Garry

    Pages 1-15

  • Social Convention and the Likelihood of Harm: Luck’s Initial Attempts at Resolving the Dilemma

    Young, Garry

    Pages 17-39

  • Motivation, Discrimination and Special Status: Luck’s Further Attempts at Resolving the Dilemma

    Young, Garry

    Pages 41-60

  • Virtual Paedophilia as Child Pornography, and Harm Done to Women: Bartel’s Attempt at Resolving the Dilemma

    Young, Garry

    Pages 61-82

  • Targeting Morally Irrelevant Characteristics and the Need for Context: Further Attempts at Resolving the Dilemma

    Young, Garry

    Pages 83-103

Buy this book

eBook $54.99
price for Mexico (gross)
  • ISBN 978-3-319-46595-1
  • Digitally watermarked, DRM-free
  • Included format: PDF, EPUB
  • ebooks can be used on all reading devices
  • Immediate eBook download after purchase
Hardcover $69.99
price for Mexico
  • ISBN 978-3-319-46594-4
  • Free shipping for individuals worldwide
  • Usually dispatched within 3 to 5 business days.
Softcover $69.99
price for Mexico
  • ISBN 978-3-319-83545-7
  • Free shipping for individuals worldwide
  • Usually dispatched within 3 to 5 business days.
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Bibliographic Information

Bibliographic Information
Book Title
Resolving the Gamer’s Dilemma
Book Subtitle
Examining the Moral and Psychological Differences between Virtual Murder and Virtual Paedophilia
Authors
Series Title
Palgrave Studies in Cyberpsychology
Copyright
2016
Publisher
Palgrave Macmillan
Copyright Holder
The Editor(s) (if applicable) and The Author(s)
eBook ISBN
978-3-319-46595-1
DOI
10.1007/978-3-319-46595-1
Hardcover ISBN
978-3-319-46594-4
Softcover ISBN
978-3-319-83545-7
Edition Number
1
Number of Pages
V, 139
Topics