Digital Education and Learning

Rhetoric/Composition/Play through Video Games

Reshaping Theory and Practice of Writing

Editors: Colby, R., Johnson, M. (Eds.)

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About this book

An edited collection whose contributors analyze the relationship between writing, learning, and video games/videogaming, these essays consist of academic essays from writing and rhetoric teacher-scholars, who theorize, and contextualize how computer/video games enrich writing practices within and beyond the classroom and the teaching of writing.

About the authors

John Alberti, Northern Kentucky University, USA Larry Beason, University of South Alabama, USA Ian Bogost, Georgia Institute of Technology, and Persuasive Games LLC, USA Richard Colby, University of Denver Writing Program, USA Nathan Garrelts, Ferris State University, USA Gail E. Hawisher, University of Illinois, Urbana-Champaign, USA Justin Hodgson, The University of Texas at Austin, USA Matthew S. S. Johnson, Southern Illinois University Edwardsville, USA Debra Journet, University of Louisville, USA Danielle LaVaque-Manty, Sweetland Center for Writing at the University of Michigan, USA Benjamin Miller, Macaulay Honors College of CUNY and the CUNY Graduate Center, USA Mark Mullen, George Washington University in Washington DC, USA Trevor Owens, National Digital Information and Infrastructure Preservation Program at the Library of Congress, USA James Schirmer, University of Michigan-Flint, USA Cynthia L. Selfe, The Ohio State University, USA Lee Sherlock, Michigan State University, USA Rebekah Shultz Colby, University of Denver, USA Katherine Warren, Western Illinois University, USA

Reviews

"Like James Gee before them, along with Cynthia Selfe and Gail Hawisher, editors Richard Colby, Matthew S. S. Johnson, and Rebekah Shultz Colby have expanded our disciplinary understanding of the substantial motivational role of gaming literacies in all stages of the writing process. Equally significant, the contributors to Rhetoric/Composition/Play through Video Games create a 'shared space' not only for rhetoric and literacy theorists but also for writing teachers and their students to collectively challenge more traditional definitions of academic writing and positively impact the future of college-level writing instruction."

- Kristine L. Blair, Professor and Chair, Department of English, Bowling Green State University, USA

"Here is a smart volume on the practical matters involved in bringing video games, rhetoric, and composition into a shared and vibrant intellectual space. With remarkable insight and subtlety, the editors have assembled a series of essays that are not only accessible and informative on their own, but are also theoretically and pedagogically intertwined with each other. As a result, readers including gamers, students, or anyone interested in modern rhetoric will find here a complex and critique-oriented treatment of the single most important recent development in the long history of rhetoric and composition. There are plenty of books now in circulation about the rhetoric of video games and their place in educational contexts. Here, however, is an anthology assembled and written by native and well-trained game scholars and teachers. Their deep expertise shows and it will surely speak powerfully to audiences who are themselves natives of video game culture and readily able to distinguish posers from players."

- Ken S. McAllister, Professor and Director of the Rhetoric, Composition, and the Teaching of English Program at the University of Arizona, Co-Curator of the Learning Games Initiative Research Archive, and author of Game Work: Language, Power, and Computer Game Culture and (with Judd Ruggill) Gaming Matters: Art, Science, Magic, and the Computer Game Medium.


Table of contents (15 chapters)

  • Introduction: Rhetoric/Composition/Play through Video Games

    Colby, Richard (et al.)

    Pages 1-5

  • The Game of Facebook and the End(s) of Writing Pedagogy

    Alberti, John

    Pages 9-23

  • The Pencil-Shaped Joystick: A Synoptic History of Text in Digital Games

    Garrelts, Nate

    Pages 25-32

  • Who Are You Here? The Avatar and the Other in Video Game Avatars

    Warren, Katherine

    Pages 33-43

  • Developing and Extending Gaming Pedagogy: Designing a Course as Game

    Hodgson, Justin

    Pages 45-60

Buy this book

eBook $79.99
price for USA (gross)
  • ISBN 978-1-137-30767-5
  • Digitally watermarked, DRM-free
  • Included format: EPUB, PDF
  • ebooks can be used on all reading devices
  • Immediate eBook download after purchase
Hardcover $100.00
price for USA
  • ISBN 978-1-137-30766-8
  • Free shipping for individuals worldwide
  • Usually dispatched within 3 to 5 business days.
Softcover $95.00
price for USA
  • ISBN 978-1-349-45562-1
  • Free shipping for individuals worldwide
  • This title is currently reprinting. You can pre-order your copy now.

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Bibliographic Information

Bibliographic Information
Book Title
Rhetoric/Composition/Play through Video Games
Book Subtitle
Reshaping Theory and Practice of Writing
Editors
  • R. Colby
  • M. Johnson
Series Title
Digital Education and Learning
Copyright
2013
Publisher
Palgrave Macmillan US
Copyright Holder
Palgrave Macmillan, a division of Nature America Inc.
eBook ISBN
978-1-137-30767-5
DOI
10.1057/9781137307675
Hardcover ISBN
978-1-137-30766-8
Softcover ISBN
978-1-349-45562-1
Edition Number
1
Number of Pages
XIX, 239
Topics