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Video Games and Storytelling

Reading Games and Playing Books

Authors: Mukherjee, Souvik

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About this book

The potential of video games as storytelling media and the deep involvement that players feel when they are part of the story needs to be analysed vis-à-vis other narrative media. This book underscores the importance of video games as narratives and offers a framework for analysing the many-ended stories that often redefine real and virtual lives.

About the authors

Souvik Mukherjee is Assistant Professor of English Literature at Presidency University, Calcutta, India. Souvik has been researching video games as an emerging storytelling medium since 2002 and has completed his PhD on the subject from Nottingham Trent University in 2009. He did his postdoctoral research in the humanities faculty of De Montfort University, UK and at the Indian Institute of Technology in New Delhi, India where he worked on digital media and narrative analysis. Souvik's research examines their relationship to canonical ideas of narrative and also how video games inform and challenge current conceptions of technicity, identity and culture, in general. His current interests involve the analysis of paratexts of video games, the concept of time in video games and the treatment of diversity and the margins in video games. Besides game studies, his other interests are (the) digital humanities and early modern literature.

Reviews

'Souvik Mukherjee's Video Games and Storytelling examines the ongoing discussion of video games and narrative, extending it in new directions, with verve and aplomb.' - Mark J. P. Wolf, Concordia University Wisconsin, USA


Table of contents (9 chapters)

Table of contents (9 chapters)
  • Introduction: Video Games and Storytelling

    Pages 1-21

    Mukherjee, Souvik

  • Machinic Stories: The Literature Machine, Technicity and the Computer Game

    Pages 25-47

    Mukherjee, Souvik

  • (W)Reading the Machinic Game-Narrative

    Pages 48-72

    Mukherjee, Souvik

  • Reading Games and Playing Books: Game, Play and Storytelling

    Pages 75-102

    Mukherjee, Souvik

  • Shapeshifting Stories: Reading Video Game Stories through Paratexts

    Pages 103-120

    Mukherjee, Souvik

Buy this book

eBook $24.99
price for USA (gross)
  • ISBN 978-1-137-52505-5
  • Digitally watermarked, DRM-free
  • Included format: EPUB, PDF
  • ebooks can be used on all reading devices
  • Immediate eBook download after purchase
Hardcover $95.00
price for USA
  • ISBN 978-1-137-52504-8
  • Free shipping for individuals worldwide
  • Immediate ebook access, if available*, with your print order
  • Usually dispatched within 3 to 5 business days.
Softcover $34.99
price for USA
  • ISBN 978-1-349-58014-9
  • Free shipping for individuals worldwide
  • Immediate ebook access, if available*, with your print order
  • Usually dispatched within 3 to 5 business days.

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Bibliographic Information

Bibliographic Information
Book Title
Video Games and Storytelling
Book Subtitle
Reading Games and Playing Books
Authors
Copyright
2015
Publisher
Palgrave Macmillan UK
Copyright Holder
The Editor(s) (if applicable) and The Author(s)
eBook ISBN
978-1-137-52505-5
DOI
10.1057/9781137525055
Hardcover ISBN
978-1-137-52504-8
Softcover ISBN
978-1-349-58014-9
Edition Number
1
Number of Pages
VII, 239
Topics

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