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Performance Philosophy

Framing Uncertainty

Computer Game Epistemologies

Authors: Rautzenberg, Markus

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  • Presents a compilation of articles on the subject of game studies written over the last ten years
  • Reflects a decade of research in European computer game studies from a theoretical perspective that combines philosophy, cultural studies, visual studies, and media studies
  • Provides an introduction to a continental approach to game philosophy
  • Includes aesthetic theory of computer games rooted in concepts of performativity and epistemology  
  • Introduces readers to an interdisciplinary approach to game studies that is based on philosophical perspectives on the subject matter
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eBook $44.99
price for USA (gross)
  • Due: February 8, 2020
  • ISBN 978-1-137-59521-8
  • Digitally watermarked, DRM-free
  • Included format: EPUB, PDF
  • ebooks can be used on all reading devices
Hardcover $59.99
price for USA
  • Customers within the U.S. and Canada please contact Customer Service at +1-800-777-4643, Latin America please contact us at +1-212-460-1500 (24 hours a day, 7 days a week). Pre-ordered printed titles are excluded from promotions.
  • Due: February 11, 2020
  • ISBN 978-1-137-59520-1
  • Free shipping for individuals worldwide
About this book

This book presents a compilation of articles on the subject of game studies written over the last ten years. These texts reflect a decade of research in European computer game studies from a theoretical perspective that combines philosophy, cultural studies, visual studies, and media studies in a way that is unique to a specific type of media theory developed in Germany over the last thirty years. This theory differs quite significantly from media studies as usually conceived in Anglo-American academia, providing new perspectives that are rooted in continental philosophical traditions ranging from phenomenology to post-structuralism and newer forms of “presence studies” in aesthetic theory.

The book provides (1) an introduction to a continental approach to game philosophy; (2) an aesthetic theory of computer games rooted in concepts of performativity and epistemology; and (3) an introduction to an interdisciplinary approach to game studies that is based on philosophical perspectives on the subject matter.

About the authors

Markus Rautzenberg is Professor of Philosophy at Folkwang University of the Arts, Essen, Germany. Scholarships include a DFG doctoral scholarship at the graduate school “Körper-Inszenierungen” (“The Staging of the Body”), DFG postdoctoral scholarship at the International Graduate School “InterArt,” and a research fellowship at Leuphana University Lueneburg. From 2009 to 2014, he served on the research staff at the Institute for Philosophy at the Freie Universität Berlin, where he headed a DFG research project on “Evocation. Non-Visual Aspects of Iconicity.” His main fields of research include media theory, picture theory, theory and aesthetics of digital media, and epistemology. Recent publications include “Blendungen. Fotografische Selbstvergewisserung im Film,” in: Sybille Krämer, Sibylle Schmidt (Eds.): Zeugen in der Kunst, Paderborn 2016, (edited together with Juliane Schiffers) and Ungründe. Perspektiven prekärer Fundierung, Paderborn 2016.

Table of contents (6 chapters)

Table of contents (6 chapters)
  • Through the Looking Glass: Aisthesis and Semiosis in Computer Games

    Pages 1-72

    Rautzenberg, Markus

  • Noise, Disturbance, Perturbation: The Interplay Between Transparency and Opacity as a Gameplay Device in Silent Hill 2

    Pages 73-89

    Rautzenberg, Markus

  • Not-Ready-to-Hand, or How Media Become Obtrusive

    Pages 91-101

    Rautzenberg, Markus

  • Ludic Mediality: Aesthetic Experience in Computer Games

    Pages 103-118

    Rautzenberg, Markus

  • Caves, Caverns and Dungeons: Speleological Aesthetics in Computer Games

    Pages 119-136

    Rautzenberg, Markus

Buy this book

eBook $44.99
price for USA (gross)
  • Due: February 8, 2020
  • ISBN 978-1-137-59521-8
  • Digitally watermarked, DRM-free
  • Included format: EPUB, PDF
  • ebooks can be used on all reading devices
Hardcover $59.99
price for USA
  • Customers within the U.S. and Canada please contact Customer Service at +1-800-777-4643, Latin America please contact us at +1-212-460-1500 (24 hours a day, 7 days a week). Pre-ordered printed titles are excluded from promotions.
  • Due: February 11, 2020
  • ISBN 978-1-137-59520-1
  • Free shipping for individuals worldwide

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Bibliographic Information

Bibliographic Information
Book Title
Framing Uncertainty
Book Subtitle
Computer Game Epistemologies
Authors
Series Title
Performance Philosophy
Copyright
2020
Publisher
Palgrave Macmillan UK
Copyright Holder
The Editor(s) (if applicable) and The Author(s)
eBook ISBN
978-1-137-59521-8
DOI
10.1057/978-1-137-59521-8
Hardcover ISBN
978-1-137-59520-1
Edition Number
1
Number of Pages
XIV, 167
Number of Illustrations
1 b/w illustrations
Topics