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Gaming Lives in the Twenty-First Century

Literate Connections

Editors: Hawisher, G., Selfe, C. (Eds.)

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  • ISBN 978-0-230-60176-5
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Softcover $74.99
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  • ISBN 978-1-4039-7220-0
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About this book

This volume examines the claim that computer games can provide better literacy and learning environments than schools. Using case-studies in the US at the beginning of the twenty-first century and the words and observations of individual gamers, the book offers historical and cultural analyses of their literacy development, practices and values.

About the authors

CYNTHIA L. SELFE is Humanities Distinguished Professor in the English Department at The Ohio State University, USA.

GAIL E. HAWISHER is University Distinguished Teacher/Scholar and Founding Director of the Center for Writing Studies at the University of Illinois, Urbana-Champaign, USA.

JAMES PAUL GEE has written the Foreword to this book. He is one of the most well-known professors of education in the United States. He teaches at the University of Wisconsin, Madison and is the author of several books, including What Video Games Have To Teach Us About Learning and Literacy (Palgrave Macmillan, 2004).

Table of contents (15 chapters)

  • Introduction: Gaming Lives in the Twenty-First Century

    Hawisher, Gail E. (et al.)

    Pages 1-17

  • Computer Gaming as Literacy

    Selfe, Cynthia L. (et al.)

    Pages 21-35

  • Transcultural Literacies of Gaming

    Pandey, Iswari P. (et al.)

    Pages 37-51

  • Lost (and Found) in Translation: Game Localization, Cultural Models, and Critical Literacy

    Smith, Erin (et al.)

    Pages 53-70

  • Gaming, Identity, and Literacy

    Keller, Daniel (et al.)

    Pages 71-87

Buy this book

eBook $59.99
price for USA (gross)
  • ISBN 978-0-230-60176-5
  • Digitally watermarked, DRM-free
  • Included format: PDF
  • ebooks can be used on all reading devices
  • Immediate eBook download after purchase
Softcover $74.99
price for USA
  • ISBN 978-1-4039-7220-0
  • Free shipping for individuals worldwide
  • Usually dispatched within 3 to 5 business days.

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Bibliographic Information

Bibliographic Information
Book Title
Gaming Lives in the Twenty-First Century
Book Subtitle
Literate Connections
Editors
  • G. Hawisher
  • C. Selfe
Copyright
2007
Publisher
Palgrave Macmillan US
Copyright Holder
Palgrave Macmillan, a division of Nature America Inc.
eBook ISBN
978-0-230-60176-5
DOI
10.1057/9780230601765
Softcover ISBN
978-1-4039-7220-0
Edition Number
1
Number of Pages
XIII, 273
Topics