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Virtual Existentialism

Meaning and Subjectivity in Virtual Worlds

Authors: Gualeni, Stefano, Vella, Daniel

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  • Presents the notion of 'virtual subjectivity' and its relevance for game studies and virtual worlds research
  • Explains how virtual worlds allow human beings to explore previously unexperienced ways of being
  • Draws on the philosophical traditions of existentialism
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  • ISBN 978-3-030-38478-4
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Hardcover $59.99
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About this book

This book explores what it means to exist in virtual worlds. Chiefly drawing on the philosophical traditions of existentialism, it articulates the idea that — by means of our technical equipment and coordinated practices — human beings disclose contexts or worlds in which they can perceive, feel, act, and think. More specifically, this book discusses how virtual worlds allow human beings to take new perspectives on their values and beliefs, and explore previously unexperienced ways of being. Virtual Existentialism will be useful for scholars working in the fields of philosophy, anthropology, media studies, and digital game studies.


        



                             


About the authors

Stefano Gualeni is a philosopher who designs games. He is Associate Professor at the Institute of Digital Games, University of Malta, and Visiting Professor at the Laguna College of Art and Design in Laguna Beach, California, USA.

Daniel Vella is Lecturer at the Institute of Digital Games, University of Malta. He is a member of the steering committee for the Game Philosophy Network and is also active as a writer and narrative designer for board games.


        



                            


Reviews

“This unique book is a must-read for all interested in understanding the philosophical implications of game playing. Virtual Existentialism changes the framework of thinking and doing philosophy with video games. It convincingly shows the importance of the existential thought of Sartre, Jaspers, Plessner, Fink, and Zapffe for the field. It makes the reader constantly reflect about the positive effects of game playing on our existences, but also on the potential risks, and the consequent responsibility for game designers. The authors introduce new ideas that will engage academics from both philosophy and game studies. These ideas are articulated with examples that, along with the glossary of terms and the clear style of writing, make this text accessible also to the non-experts.” (Alberto Romele, Lille Catholic University)

Table of contents (7 chapters)

Table of contents (7 chapters)

Buy this book

eBook $44.99
price for USA (gross)
  • ISBN 978-3-030-38478-4
  • Digitally watermarked, DRM-free
  • Included format: PDF, EPUB
  • ebooks can be used on all reading devices
  • Immediate eBook download after purchase
Hardcover $59.99
price for USA
  • ISBN 978-3-030-38477-7
  • Free shipping for individuals worldwide
  • Immediate ebook access, if available*, with your print order
  • Usually dispatched within 3 to 5 business days.

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Bibliographic Information

Bibliographic Information
Book Title
Virtual Existentialism
Book Subtitle
Meaning and Subjectivity in Virtual Worlds
Authors
Copyright
2020
Publisher
Palgrave Pivot
Copyright Holder
The Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Switzerland AG
eBook ISBN
978-3-030-38478-4
DOI
10.1007/978-3-030-38478-4
Hardcover ISBN
978-3-030-38477-7
Edition Number
1
Number of Pages
XXX, 123
Number of Illustrations
8 b/w illustrations
Topics

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