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The Ethics of Playing, Researching, and Teaching Games in the Writing Classroom

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  • © 2021

Overview

  • Adds to the current conversation about the practicalities and benefits of using games in education
  • Appeals to writing teachers new to game studies but also to veteran game scholars and teachers
  • Serves as an accessible account of the ethical implications of video games and their study

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Table of contents (18 chapters)

  1. Ethics of Scholarship: Researching Games, Gamers, and Gaming

Keywords

About this book

This book explores ethos and games while analyzing the ethical dimensions of playing, researching, and teaching games. Contributors, primarily from rhetoric and writing studies, connect instances of ethos and ethical practice with writing pedagogy, game studies, video games, gaming communities, gameworlds, and the gaming industry. The collection’s eighteen chapters investigate game-based writing classrooms, gamification, game design, player agency, and writing and gaming scholarship in order to illuminate how ethos is reputed, interpreted, and remembered in virtual gamespaces and in the gaming industry. Ethos is constructed, invented, and created in and for games, but inevitably spills out into other domains, affecting agency, ideology, and the cultures that surround game developers, players, and scholars.  

Reviews

​“As rhetoric and writing studies’ engagements with gaming has evolved, we are less in need of projects that argue only for the inclusion of video games as a subject matter. Instead, our field needs exactly what this book provides: substantive and persuasive scholarship that refines our conceptual starting places to chart new pathways toward where we need to go. The scope of case studies in this collection is outstanding.”—Steve Holmes, author of Procedural Habits: The Rhetoric of Videogames as Embodied Practice (2017) and Rhetoric, Technology and the Virtues (2018)

Editors and Affiliations

  • University Writing Program, University of Denver, Denver, USA

    Richard Colby, Rebekah Shultz Colby

  • English Language & Literature, Southern Illinois University Edwardsville, Edwardsville, USA

    Matthew S.S. Johnson

About the editors

Richard Colby is the Assistant Director for First-Year Writing and Teaching Professor for the Writing Program at the University of Denver, USA. He co-edited the collection Rhetoric/Composition/Play through Video Games (2013) and has published several articles about video games and teaching.  

Matthew S.S. Johnson is Professor of English and Director of First-Year Writing at Southern Illinois University Edwardsville, USA. He specializes in rhetoric and composition, digital literacies, and video game studies. He is Reviews Editor for the Journal of Gaming and Virtual Worlds. His scholarship focuses on dismantling boundaries between work and play.

Rebekah Shultz Colby is Teaching Professor at the University of Denver, USA. She examines how video games inform digital literacies and digital rhetoric. She co-edited Rhetoric/Composition/Play through Video Games (2013). 

Bibliographic Information

  • Book Title: The Ethics of Playing, Researching, and Teaching Games in the Writing Classroom

  • Editors: Richard Colby, Matthew S.S. Johnson, Rebekah Shultz Colby

  • DOI: https://doi.org/10.1007/978-3-030-63311-0

  • Publisher: Palgrave Macmillan Cham

  • eBook Packages: Education, Education (R0)

  • Copyright Information: The Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Switzerland AG 2021

  • Hardcover ISBN: 978-3-030-63310-3Published: 28 January 2021

  • Softcover ISBN: 978-3-030-63313-4Published: 28 January 2022

  • eBook ISBN: 978-3-030-63311-0Published: 27 January 2021

  • Edition Number: 1

  • Number of Pages: XIX, 338

  • Number of Illustrations: 8 b/w illustrations

  • Topics: Writing Skills, Teaching and Teacher Education, Education, general, Popular Culture , Media and Communication

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