Overview
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Table of contents (19 chapters)
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Computer Game Play(ers) and Cultural Identities
Keywords
About this book
Reviews
'The book is an excellent option for everyone interested in cultural criticism and/or videogames to get an overview of the subject...the contributors have excellent insights into both the current literature, as well as the most important discussions related to their specific field of interest. ' - Kulturkapellet
Editors and Affiliations
About the editors
Bibliographic Information
Book Title: Computer Games as a Sociocultural Phenomenon
Book Subtitle: Games Without Frontiers - War Without Tears
Editors: Andreas Jahn-Sudmann, Ralf Stockmann
DOI: https://doi.org/10.1057/9780230583306
Publisher: Palgrave Macmillan London
eBook Packages: Palgrave Social & Cultural Studies Collection, Social Sciences (R0)
Copyright Information: Palgrave Macmillan, a division of Macmillan Publishers Limited 2008
Hardcover ISBN: 978-0-230-54544-1Published: 17 January 2008
Softcover ISBN: 978-1-349-36093-2Published: 01 January 2008
eBook ISBN: 978-0-230-58330-6Published: 17 January 2008
Edition Number: 1
Number of Pages: XIX, 229
Topics: Media Studies, Regional and Cultural Studies, Social Theory, Anthropology, Engineering, general, Cultural Studies